Our “Furniture Editor” provides you with the tools to generate some of the necessary configurations with a graphical interface. json configurations which you can use in your configuration file. In the furniture editor, you can place visual markers that indicate where colonists need to stand in order to interact with any given furniture. Unique DLs- Total DLs- Total views- Version. Founders Fortune Mods Miscellaneous Eires camera Zoom Eires camera Zoom. For these tasks, we have made another tool, the “Furniture Editor”. Download and manage all your collections within Vortex. Some configurations can take time, like defining where exactly colonists can stand when they interact with the piece of furniture. To make the integration of new Furniture as easy as possible, these objects are not specifically programmed.įor example, this is an excerpt of the definition for our crystals, which can be mined for research: Simple definition files should make it easier to include new objects. In this folder, create a file called Furniture Definition Files to make Modding easierĪ lot of objects in Founders’ Fortune is defined as “furniture” that the colonists can interact with. Call it something interesting, like “Essential Crystal Mod” 2. Go to the mods folder at C:\Users\YOUR_USER_NAME\AppDataLocalLow\Oachkatzlschowaf Interactive\Founders Fortune\mods and create a folder for your mod. Once downloaded, you can put this directly into the mods folder and it should work with your game immediately.Īs a first test, we’ll create a simple example mod that makes crystals shine super bright, makes them movable by the player, and makes them give 100 crystal resources when working on them instead of one. This mod is distributed as part of the FFModKit, on GitHub: Ĭheck out the FFModKit Example Mod folder. If you want, you can jump right in by taking a look at our Example Mod. This location is mostly relevant for automatic mod downloads when you subscribe to a mod in the workshop. When mods are downloaded from the Steam workshop, they usually placed somewhere within the Steam folder, for example in steamapps\workshop\content\1104330\. This is how you can manually install mods and this is where you will start making your own mods. Self-made mods and manual installsĬ:\Users\YOUR_USER_NAME\AppData\LocalLow\Oachkatzlschowaf Interactive\Founders Fortune\modsĮach folder within the mods directory belongs to a different mod. There are 2 places mods can be placed in. You will be interacting with Founders’ Fortune and Unity C# code and use in-game debugging tools to achieve your goals. This type of mod requires real programming. There are virtually no limits on what you can do, though some things are easier than others. This is the most powerful type of mod and can change the gameplay fundamentally. Changing the gameplay through C# scripting These kinds of mods may require some 3D art knowledge, depending on what kind of objects you’d like to add to the game. You will be making 3D models and configuring their settings in their own. Adding new content (furniture, equipment, etc.) to the game All it takes is looking through the game’s files and changing the parameters you want to change. You can write simple patch.json files in order to change a lot of the parameters of the game.Īny motivated player can make this kind of mods. Overriding the values that are currently in the game Founders’ Fortune can be modded in three big ways requiring different types of skills: 1.
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